The new version of the API Microsoft graphic includes several improvements and new features that only Windows 8.1 users and the new console of the company will enjoy.
Xbox One will be one of the main innovations of Windows 8.1, support for DirectX 11.2. The latest version of the Microsoft graphics will support only at the level of hardware with the latest version of Windows 8.1, leaving aside the its own Windows “8.0” if it is not updated to current and previous operating systems such as Windows 7.
Among the novelties that will include this new version of DirectX the Tiled Resources stand out, a new system for textures that allows you to divide them into different sections or modules to allow the use of much larger textures, so you use fewer of them and allowing, for example in games, to not necessarily load all the textures of large size to the memory if a portion of this a single one is seen in the scene, optimizing the performance of your application or game in general.
They also highlight the Multisampling Anti-Aliasing (MSAA), which can now reach 16x, or High Level Shader Language (HLSL) to generate shadows more complex and higher quality, that combined with FLC (Graph Linking Function) will be done automatically without having to manually deploy it the developer.
At first it seems that DirectX 11.2 will be compatible with all the graphics that support DirectX 11.1, in addition to the Xbox One console. What is clear is that if we want to enjoy the new features of DirectX 11.2 we will have to install Windows 8.1, there is no way around it.